Many thanks to Dr. Claire Taylor and the University of Liverpool for offering me this wonderful opportunity to share my work. Since I am normally caught up in the everyday matters of my teaching and the different projects that I pursue, this opportunity has made me stop, look back and reflect on the path that I have taken in my construction of variable movies. As it has happened in other occasions, knowing that I will speak to so many smart people has been a great incentive to conceptually organize the work that I do and to find means to help me explain all of its interacting parts.

The media below is meant to be available online for my presentations in case something happens to my laptop during my trip there. I will also leave it here for whomever wants to experience it post-conference.

I welcome any academic endeavor regarding my construction of variables movies and I can facilitate such endeavors depending the people, the idea, and the institutional support involved. I am also searching for a producer of a feature commercial "film" utilizing several of the technologies I have developed. Feel free to forward this webpage if someone just came to mind.

Collaborators in this project:
Sarah Pickett, John Mannion, Sean Hovendick and Chema Salinas




FACT Presentation Media

May 18th, 2011




Combinatorial work - A Space of Time

For watching, I recommend clicking on the Full Screen button at the bottom right of the video.













Cybercultural Studies - Information and Media


Conference First presentation


Production factors and algorithmic methods for the construction of combinatorial cinematic narratives
Presentation by Dr. Diego Bonilla
May 19th, 2011

Abstract
This presentation discusses production factors and sequencing methods for the construction of variable cinematic experiences using computers. These experiences are unique in that they empower viewers to determine the editing of a movie by manipulating the controlling variables of an algorithm. Once this viewer interaction takes place, the sequencing of the cinematic elements for the rest of the experience is determined. Beyond the hyperlinking of fixed modules to create a hypermedia narrative, the use of a robust media programming environment increases the flexibility for the re-integration of the audiovisual elements. Conceptually, in order to obtain more flexibility in the construction of a variable movie, the visual and auditory media database that contains the narrative is understood as a continuum of binary data that can be accessed with a great level of detail. Cinematic elements in the continuous media database are indexed with semantic information that the algorithm will use to construct new sequences with a narrative structure. While different traditional production processes are affected by the implementation of computers for the presentation of cinematic experiences, the role of the editor is mostly redefined. The editing is now determined through the coding of patterns of re-construction using the semantic information that describes the media database. As it happens with video games, writing and production processes change when the capabilities of the computerized delivery medium are taken into consideration. The creation of combinatorial cinematic experiences is an interdisciplinary endeavor that combines knowledge in storytelling, filmmaking, digital media production, and programming.




Conference Second presentation


A building that preserves time
Presentation by Dr. Diego Bonilla
May 20th, 2011

Abstract
This presentation is a narrated tour of the virtual environment that is used for A Space of Time's story. The author will explain the integration of the concepts of space and time in his authoring of hypermedia storytelling, the results of his integration of technologies in achieving this purpose, and anecdotal information about A Space of Time's production.





Extra material

The structure as narrative. The use of statistical algorithms for the control of non-linear hypermedia narratives
V Bienal Iberoamericana de la Comunicación, Tecnológico de Monterrey, Campus Estado de México. Mexico City, 2005
This papers describes the methodology implemented in the Stream of Consciousness version of A Space of Time.



Brainstorm for presentations
The mind map below is interactive: Please click and drag the map to move it or click on the elements in each node to obtain more content.



Credits

Mozart Dice Game
Written by S. Goodwin and MIDI files played and programmed by J. Chuang
http://sunsite.univie.ac.at/Mozart/dice/

Branching structure
Source: http://classes.dma.ucla.edu/Spring10/28/_resources/chimneyrockoutline.png

Mozart image
Source: http://images.cdn.fotopedia.com/flickr-2869358748-original.jpg

Random Access image
Source: http://en.wikipedia.org/wiki/File:Random_vs_sequential_access.svg